The Mascot – The Why (Part 1)

“An animal, person, or thing adopted by a group as its representative symbol and supposed to bring good luck”

Mascot definiton, Oxford Dictionary

With the code coming along nicely, our project was starting to look more like an app! However from a design perspective the formations of the app appeared a little too rigid for it to be considered a game, especially a game for 7-14 year olds. Although the game is essentially interactive through pressing a button to play the sounds, this aspect of the game seemed to lack creativity and originality especially when aiming to appeal to a youthful target audience. To combat this, we decided the best course of action was to create a fictional character to act as a guide/mascot for the game.

Not only would this breathe life into our app to make it more of an engaging game. This would be accomplished by adding a sense of realism, to bring the code to life through allowing the user to submerse themselves into its historical content. This seemed like the professional approach to take in order to suit the clients needs through it allowing for an emotional connection to be established between the user and the exhibition. Ultimately resulting in an enhanced memory of the educational content within the app through the mascots generation of empathy and attachment.



By drawing parallels between modern video game conventions and educational tools, we hope to further our apps goal to blur the lines between fun and learning.

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